1 : Tank Machine
Description: This team is ment to stay in a single ball and slowly traverse the map while constantly having good overwatch. Basically you have 3 supports (the betas) and the Heavy mech as a solid safe unit. The other support (the alpha) and mech try to find a good position and make something happen. While the 3 supports and tank mech find a safe engagement the other 2 will go on overwatch. Then if the enemy is ever out of line it should be one of these two offensive units that can pick them off and the supports can heal the team for the next position. Alternatively the offensive units can explore while always ensuring that there is a gas grenade that can be used to provide some extra security.
2 : Team Chaos
Description: This is a high damage team that looks to put pressure on the enemy. Genetics lab will be key to upgrading the team with accuracy and positioning abilities. The officer training school is taken a little late so a focus on quality weapons and soldiers is a priority early. There is not much healing on this team but lightning reflexes should mitigate some of the damage and allow the enemy to be killed before piling on the attacks.
69 : Tank Machine
Description: This team is ment to stay in a single ball and slowly traverse the map while constantly having good overwatch. Basically you have 3 supports (the betas) and the Heavy mech as a solid safe unit. The other support (the alpha) and mech try to find a good position and make something happen. While the 3 supports and tank mech find a safe engagement the other 2 will go on overwatch. Then if the enemy is ever out of line it should be one of these two offensive units that can pick them off and the supports can heal the team for the next position. Alternatively the offensive units can explore while always ensuring that there is a gas grenade that can be used to provide some extra security.
Starting Attributes:
team : 4 supports , 2 Mechs.
- 3 of the supports are a beta group, focused on the heal skills of supports (except this group gets covering fire).
- 1 of the supports is the alpha. This support will focus on the combat and buff related skills (except give this support sprinter ability).
- 1 mech should come from a sniper class and take Advanced Fire Control, Vital-Point Targeting,Jetboot Module,Expanded Storage, Reactive Targeting Sensors, flamethrower,Grenade Launcher , proximity mine.
- The other mech will come from the heavy class and will learn Automated Threat Assessment, Damage Control, One For All, Expanded Storage, Absorption field, Kinetic Strike Module, restore mist, electro pulse.   ✦  start : Europe   ✦  
Build Items:
1) engineer foundation
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Power Generator, Satellite Uplink, Workshop, Officer Training School, Access Lift   ✦  questnum : March, April   ✦  research : weapon fragments, Beam Weapons, meld, heavy lasers   ✦  foundry : scope, laser rifle, satellite, med kit   ✦  
content : Focus on trying to build up a heavy and sniper and getting scopes and heavy laser tech. If there is amission with 4 engineers prioritize it until 2 workshops are built. Make sure to send a fighter to Asia to guard the satellite. By the end of the second month Asia is covered in satellites and the Officer Training school should be started.

* place a satellite in an asian country or North America to get some engineers
* 2 satellite uplinks and 4 satellites
* 2 workshops
* first support should be the attack support that takes the offensive tech tree except the first ability sprinter(sprinter, smoke and mirriors , etc.). Build up a heavy and sniper for later mech transformation

2) Mechs Up
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Satellite Uplink, Cybernetics Lab, Power Generator, Laboratory, Access Lift   ✦  questnum : May   ✦  research : alien materials, experimental warfare, xeno biology, arc thrower, ufo power source   ✦  foundry : scope upgrade, 2 satellites, 2 air craft, laser cannons   ✦  
content : Now that Asian continent bonus is unlocked this will allow for the Officer training school upgrades to be very cheap. Start the cybernetics lab and at the same time advance the story and start researching the autopsy tech. After the cybernetics lab is complete building a laboratory will help to catchup on research.

* heavy laser tech should already be complete equip air craft with laser cannons
[MEC] Create one sniper mech with flamethrower addon[/MEC]
[MEC] Create on heavy mech with melee punch addon[/MEC]

3) Containment and Defense
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Access Lift, Alien Containment, Foundry, Thermo Generator   ✦  questnum : June   ✦  research : Carapace Armor
Thin man, muton, chryssalid and cyber disc autopsies   ✦  foundry : tactical rigging, needle grenades, chitin plating, ammo conservation, air craft boost, rail gun   ✦  
content : As soon as the third level is open find a place to build the Alien Containment facility. The Foundry should be adjacent to a workshop or cybernetics lab. While trying to catch a live alien its time to move focus away from mechs and do some general upgrading by getting a foundry and working on carapace armor research.

* outfit the damage support with a scope and alien grenades
* outfit the healing supports with chryssalid armor

4) base assult and defense
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Access Lift, Power Generator, Genetics Lab, Satellite Uplink   ✦  questnum : July   ✦  research : As many autopsies as possible to get extra damage on your mech.
light plasma rifle, alien nav
elerium, titan armor
  ✦  foundry : improved med kits, uplink target, mimic beacon
If its possible to build some firestorms this month then stat   ✦  
content : Upgrade the mech suits then do the alien base assault. Start the genetics lab but hold off on upgrades till the base defense is done. Start the plasma rifle tech as fast as possible in the mean time work on elerium. * capture a muton to try to recover alien grenades for the offensive support. Give a mimic beacon to one of the defensive supports.

[MEC]sniper mech gets grenades[/MEC]
[MEC]heavy mech gets restorative mist[/MEC]
Assign medals as the team becomes finalized:
[MEDL]defensive supports with Urban Combat Badge (defense), Defender's Medal(restore mist) [/MEDL]
[MEDL]offensive support with International Service Cross (aim), Star of Terra (defense) [/MEDL]

5) Upgrade City
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Laboratory, Access Lift, Hyperwave Relay, Psionic Labs   ✦  questnum : August   ✦  research : plasma rifle, heavy plasma rifle, particle cannon, skeleton armor   ✦  foundry : 2 satellites, 4 firestorms, 4 plasma cannons, 4 titan armor, 2 particle cannons
research advanced servos, shaped armor, ammo conservation   ✦  
content : After the base assault start on genetics upgrades. Prioritize aircraft and aircraft weapons over satellites to advance the story. Skeleton armor will help the damage support be more mobile and make use of depth perception gene mod.
[GENE]damage support gets neural feedback, adrenal gland, depth perception[/GENE]
[GENE]heal supports get neural dampening, adaptive bone morrow, secondary heart[/GENE]


85 : Team Chaos
Description: This is a high damage team that looks to put pressure on the enemy. Genetics lab will be key to upgrading the team with accuracy and positioning abilities. The officer training school is taken a little late so a focus on quality weapons and soldiers is a priority early. There is not much healing on this team but lightning reflexes should mitigate some of the damage and allow the enemy to be killed before piling on the attacks.
Starting Attributes:
team : * heavy: bullet swarm, shredder, heat ammo, grenadier, rocketeer
* heavy: bullet swarm, suppression, heat ammo, danger zone, mayhem
* 2 assaults: run and gun, aggression, lightning reflexes, rapid fire, close combat, killer instinct
* support: sprinter, field medic, revive, combat drugs, savior
* sniper: snap shot, opportunist, in the zone   ✦  start : South America   ✦  
Build Items:
1) For Science!
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Laboratory, Power Generator, Satellite Uplink, Workshop, Genetics Lab, Access Lift   ✦  questnum : March and April   ✦  research : weapon fragments, beam weapons, precision lasers, meld recombination, xeno biology, sectoid autopsy, thin man autopsy   ✦  foundry :   ✦  
content : Try to prioritize scientist to ensure a laboratory can be built asap. Do some quest that grant ungraded units can be nice as well. Try to ensure that America countries do not withdraw. Once a genetics lab can be built construct it near the laboratory to get the research bonus.

[WRKR] 4 satellites
* 2 satellite uplinks

2) To the Skies
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Officer Training School, Alien Containment, Satellite Uplink, Power Generator   ✦  questnum : May   ✦  research : arc thrower, alien materials, carapace armor, heavy lasers   ✦  foundry : arc thrower   ✦  
content : After building the officer training school purchase rapid recover first. After the officer training school catch an alien and interrogate it. The train hacking and ship assault mission will probably occur during this month. Try to have snipers and heavies ready with upgraded weapons on this mission. As long as the officer training school is started in the beginning of this month rapid recovery and squad 1 should be unlocked before these missions occur.

* after some autopsies purchase extra air craft and tracking and aim upgrades for air craft
[WRKR] build 2 satellites

Around this time some use the gene lab to perform some upgrades:
[GENE]sniper and heavies get the jump and depth perception modifications[/GENE]

3) Base Assault
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Foundry, Access Lift, Laboratory, Satellite Uplink, Power Generator   ✦  questnum : June   ✦  research : outside shard, ufo power srouce, alien navigation, light plasma rifle   ✦  foundry : tactical rigging, improved med kit, alien grenades, ammo conservation   ✦  
content : Capture an outsider and assault the alien base. Capture a muton as well to get access to the alien grenade project. Once a foundry is built prioritize the tactical rigging project.

Perform some more upgrades if possible:
[GENE]Assaults get adaptive bone morrow and hyper reactive pupil gene mods[/GENE]

4) Base Defense
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Psionic Labs, Hyperwave Relay, Thermo Generator   ✦  questnum : July   ✦  research : elerium tech, titan armor, plasma rifle, plasma sniper   ✦  foundry : improved arc thrower   ✦  
content : Try to upgrade weapons as much as possible before the base defense mission making sure that all units are equip with the best armor. Other money should go to equipping aircraft with laser cannons.

5) Beat the Aliens
note items meta attributes:
Time :   ✦  Worker Supply :   ✦  Army Supply :   ✦  facility : Gollop Chamber   ✦  questnum : August and September   ✦  research : alloy cannon, heavy plasma weapon, guided fusion launcher, fusion lance, psi armor   ✦  foundry : psi armor   ✦  
content : Take out the exalt base to while upgrading air defense.
* purchase a couple of fire storms and equip them with the best weapons.
[UPG] Place the support in the psionic lab to receive the special gift
[GENE]try to add the neural defense modification to every team member.[/GENE]