1 : Dawn Fire
Description: The first focus is getting destruction skill leveled as high as possible as fast as possible. Increase speed, willpower and intelligence as the foundation of the stats. Bows and poisons provide an additional punch to this build while also conserving magic. The apprentice birth sign creates a weakness to magic ability. One goal of the build is to eventually counter act this with absorb magic which will require master mysticism training. This is an all out power build. Kill before being killed. This means that using magicka is more important that regenerating magicka. First the mages guild then Shivering Isles. The race power will be very helpful early on. Later on defense based on spell absorption and alchemy will support offensive tatics.
2 : Bugogi
Description: This build starts slow but takes off fast, around level 4/5 after the first sigil stone is found. The focus is on high damage using 2 handed warhammers and fortify fatigue potions along with the orc daily power allows melee damage to increase much higher than the usual. In order to do this some things like endurance and willpower will purposefully be kept under max. Besides melee damage, speed will also be a priority during early leveling. Restoration will cap off the build with a little survivability. The fighters guild and main quest are the story threads for this build.
3 : The Green Rogue
Description: The Green Rogue is focused on money and evasion. The skill set is to avoid damage or combat entirely if necessary. Using acrobatics to become untouchable or sneak to apply massive damage early. The serpent birthsign should be a nice helpful tool for combat. One difficulty is getting illusion to level 50 as fast as possible to unlock the paralyze and invisibility spells. Until then you will need to try to use minor skills to help support the build so the useless illusion skill does not make the character too weak. Illusion can be used to make bartering better so its not all bad. This playthrough is focused on the thieves and dark brotherhood quest lines. The Oblivion gates will not be opened with this build so quest loot will be of high value. The thieves guild should supply enough money early to use skill training. This will reduce the problem with using illusion early in the game. A good challenge for this build is to raise the luck attribute every level.
4 : The Warden
Description: One part of this build is being able to absorb damage and another part is being able to heal after being damaged. Heavy armor and mysticism block damage restoration heals the damage. Restoration also blocks magic but this build mostly uses items to block magic. Specialization in magic helps restoration increase faster and stop the blade skill increasing too fast (which can make attribute grinding difficult). Mysticism along with the tower birth sign will allow crafting of reflect damage spells once the wizard tower is unlocked. This build plays through the main quest, knights of nine and wizard tower dlc. *Challenge run: try to not use alchemy only rely on bought potions and dont create poisons
72 : Dawn Fire
Description: The first focus is getting destruction skill leveled as high as possible as fast as possible. Increase speed, willpower and intelligence as the foundation of the stats. Bows and poisons provide an additional punch to this build while also conserving magic. The apprentice birth sign creates a weakness to magic ability. One goal of the build is to eventually counter act this with absorb magic which will require master mysticism training. This is an all out power build. Kill before being killed. This means that using magicka is more important that regenerating magicka. First the mages guild then Shivering Isles. The race power will be very helpful early on. Later on defense based on spell absorption and alchemy will support offensive tatics.
Starting Attributes:
style : magic   ✦  Skill(s) : Illusion , Destruction, Restoration (conjuration , blade, alchemy as secondary minor skills)   ✦   Character/Team : Dunmer   ✦  Birthsign : Apprentice   ✦  fav_attr : Intelligence, Willpower   ✦  Specialization : Magic   ✦  Major Skills : Destruction, Speechcraft, Acrobatics, Mysticism, Alchemy, Marksman, Blunt   ✦  Faction : Mages   ✦  
Build Items:
1) Job for a Mage
note items meta attributes:
Level : 5   ✦  Inventory : apprentice alchemy set, bow, poison potions   ✦  Abilities :   ✦  Attribute Points : Endurance, Intelligence, Willpower, Speed   ✦  
content : Join the mages guild and return the Emperor's amulet. Grab some alchemy tools complete the Chorral recommendation quest. Walk from Chorrol to the Imperial city clearing the Ash stronghold. Then fast travel the Skingrad and walk to Kvatch picking up alchemy ingredients along the way. After clearing the Oblivion gate return Martin to Jaufree and drop the main quest. Mostly focus on the Destruction skill and Alchemy skills to increase intelligence and willpower save acrobatics for later. When destruction is 50 purchase the weakness to magic spell [SIGL] First sigil should go to soul trapping on a bow or to fortifying intelligence * build endurance with armorer and blocking * buy cheap spells from the Imperial City to raise attributes

2) Graduate
note items meta attributes:
Level : 9   ✦  Inventory : * apprentice alchemy tools   ✦  Abilities :   ✦  Attribute Points : Intelligence, Willpower, Strength, Endurance   ✦  
content : Complete the recommendation quests for the mage's guild and enter the University. First visit Bruma, then Cheydinhal then the rest. Selling alchemy items from the guild halls is an easy way to make money. Use the money to invest in armorer training for endurance. Once endurance reaches 50 start increasing strength. [DEF] With a couple of shield potions you can train block against weak characters to increase Endurance * purchase a variety of weak spells from the churches and guilds and mage shops

3) Staff of Sheo
note items meta attributes:
Level : 10   ✦  Inventory : * staff of sheogorath
* soul gems   ✦  Abilities :   ✦  Attribute Points : Strength, Intelligence, Willpower   ✦  
content : Before entering the university it is important to reach lvl 10 so that the items you get from the university quests are better. Besides general dungeon grinding use this time to grab the staff of sheogorath. Also try to build up a collection of soulgems to enchant some items once you enter the university. make sure to grab some spells to customize later: weakness to destruction and element spells drain health feather spell

4) Uncovering Necromancers
note items meta attributes:
Level : 15   ✦  Inventory : * spell drinker
* conjurer robes
* journeymen alchemy tools   ✦  Abilities :   ✦  Attribute Points : Willpower, Intelligence, Speed, Strength   ✦  
content : After reaching lvl 10 continue with the Mage guild. Also complete the Orrery quest to unlock a unique power. Focus on trying to add some enchantments to the character for defense and extra intelligence. Make sure to bring a feather potion with you on every quest to collect much loot can be collected as possible. Try to hit lvl 15 before getting the wizard fury spell. * try to make as many black soul gems as possible when uncovering the necromancers lair [STAF] make your mages staff into a paralysis staff * near bleak flats cave there is a birth stone that will grant fortify intelligence * enchant rings with fortify intelligence, shoes with feather, and a hood with fortify intelligence toggling between proc damage spells compounds damage fast: proc damage: weakness to fire 100% weakness to magic 100% proc damage 2: Fire damage 30pts weakness to fire 100% weakness to magic 100%

5) Killing Necromancers
note items meta attributes:
Level : 20   ✦  Inventory : * expert alchemy tools
* make enchanted clothing   ✦  Abilities :   ✦  Attribute Points : Intelligence, Willpower, Speed, Agility   ✦  
content : Before finishing the mages main quest there are a few side quests to perform. Unlock the mysticism master trainer in Leyawinn. Also do the Tear quest for the Khajit in Leyawinn. Once level 20 is reached complete the Mages guild quest. Also purchase some marksman training as destruction will already be maxed out making it hard to level the character. create small spell absorption spell 20pts for 15 secs [SIGL] use sigil stones for spell absorption * enchant 2 rings and bracers with fortify intelligence, shoes with feather, and a hood, shirt and pants with the spell absorption sigils

6) Strange Land
note items meta attributes:
Level : 25   ✦  Inventory : * collect amber and madness ore as well as matrices
* master alchemy tools   ✦  Abilities :   ✦  Attribute Points : Speed, Agility, Strength   ✦  
content : After completing the Mage's guild quest enter the Shivering Isles. Rush to the capital and talk to eveyone you can from the start. Also try to discover as many places at the start making fast travel very useful. Complete the duchess quest first to unlock a home for storage. Next do some general questing and clear out some caves to gain experience and matrix items. Then complete the duke of mania quest. * travel back to the main land to purchase marksman training and buy a sweet roll

73 : Bugogi
Description: This build starts slow but takes off fast, around level 4/5 after the first sigil stone is found. The focus is on high damage using 2 handed warhammers and fortify fatigue potions along with the orc daily power allows melee damage to increase much higher than the usual. In order to do this some things like endurance and willpower will purposefully be kept under max. Besides melee damage, speed will also be a priority during early leveling. Restoration will cap off the build with a little survivability. The fighters guild and main quest are the story threads for this build.
Starting Attributes:
style : magic   ✦  Skill(s) : major skills: light armor, restoration , minor skills: blunt , armorer, alchemy, heavy armor, alteration   ✦   Character/Team : Orc   ✦  Birthsign : Warrior   ✦  fav_attr : Endurance, Strength   ✦  Specialization : Combat   ✦  Major Skills : Blunt, Mercantile, Speechcraft, Illusion, Restoration, Marksman, Heavy Armor   ✦  Faction : Fighters   ✦  
Build Items:
1) Getting Outfitted
note items meta attributes:
Level : 3   ✦  Inventory : alchemy tools, steel armor, steel warhammer   ✦  Abilities :   ✦  Attribute Points : Endurance, Strength, Speed, Intelligence   ✦  
content : Opening the fighters guild and use the free items to get outfitted and make some extra money. The first two levels try to focus on getting the blunt weapon skill as well as endurance and speed. Make some poisons and use a blade if there is a need to focus on other attributes before a level increase. To get poison ingredients walk the path from the Imperial City to Bravil.

By level 3 about 5-6 fighters guild quests should be completed.

2) Kavatch
note items meta attributes:
Level : 4   ✦  Inventory : ingredients to make poisons   ✦  Abilities :   ✦  Attribute Points : Strength, Endurance, Speed   ✦  
content : With about 10 poisons the kavatch oblivion gate should be pretty easy to clear. Complete the gate and the rest of the clearing of kavatch. After getting Martin to Cloud Ruler Temple do some general adventuring to make some money for potions.

Use the [SIGL] sigil stone to create a fortify blunt weapon enchantment.

3) Advancing the Guild
note items meta attributes:
Attribute Points : Strength, Endurance, Speed, Intelligence   ✦  
content : Next go back to the fighters guild quest line and complete all the quests through Azani Blackheart. Around level 6 start training restoration. When possible buy the damage strength cleaver from the Leyawiin smith.

- lvl 6: 75 blunt , 55 heavy armor, 35 restoration
- stop raising endurance at 80pts
- make sure to invest in alchemy to raise intelligence an gain access to fortify fatigue potions

4) Mythic quests
note items meta attributes:
Attribute Points : Intelligence, Speed, Strength, Agility   ✦  
content : Go back to the main quest complete the story line through the Bruma Gate. The Azura start quest line should provide a lot of good loot. Raise agility to around 45 and stop. Continue to train restoration and swap our some of the heavy armor for light armor. This should help focus the build on blunt weapon and speed increasing as well as provide more space for loot.

[SIGL] use the sigil stone to enchant shock damage on a warhammer

5) Completing the Fighters Guild
note items meta attributes:
Level : 10   ✦  Inventory : ring of mind and body, Bearclaw helm, Volendrung   ✦  Abilities :   ✦  Attribute Points : Speed, Intelligence, Strength   ✦  
content : Complete the rest of the fighters guild quests. Most of quests money should be used to buy health potions or for restoration training. By this time alchemy should be at lvl 50, and custom fortify fatigue potions should help in dealing damage.

* Once level 10 is reached complete the Malacath quest to get Volendrung.

6) Transcending
note items meta attributes:
Attribute Points : Speed, Intelligence, Luck, Personality   ✦  
content : Before completing the main quest use the oblivion gates for loot and experience. At level 17 the strongest sigil stones are unlocked. While farming for stronger sigil stones grab some better alchemy equipment. At level 17 Hircine's daedric quest will be unlocked. Use an enchanted weapon and some health potions to withstand the reflect damage ability the unicorn has. Once Agility reaches 50 stop adding to it and start putting points in speed, personality, and luck. This will ensure that fortify fatigue potions make the most impact on the warhammer damage.

[SIGL] use sigil stones for fortify fatigue and magic resist and stronger warhammers
* with alchemy at level 50 some powerful potions can be made: healing potion: flour, wormwood leaves, Ham, lavender sprig fire and damage poison: spiddal stick, steel blue cap, night shade

7) Preparing for Paradise
note items meta attributes:
Level : 22   ✦  Inventory : daedric warhammer, mundane ring   ✦  Abilities :   ✦  Attribute Points : Luck, Agility, Speed   ✦  
content : Do not enter Manconcameron's paradise until level 22 is reached. In the mean time keep farming [SIGL] sigil stones for fortify fatigue and damage abilities. While leveling place some points into agility to raise it between 50 and 60. Once agility base is 50 the bear claw helm can be replaced with a light armor helm enchanted with fortify fatigue. Once level 22 is reached destroy Maconcameron and get the mundane ring off of his sons body. From the the build is complete and the game can be finished

** 4 items enchanted with fortify fatigue 50pts will grant a 1.5 times damage bonus with base fatiguee around 200
[DEF] with the mundane ring, saviors hide curiass and the orc race ability magic resistance will be 100

82 : The Green Rogue
Description: The Green Rogue is focused on money and evasion. The skill set is to avoid damage or combat entirely if necessary. Using acrobatics to become untouchable or sneak to apply massive damage early. The serpent birthsign should be a nice helpful tool for combat. One difficulty is getting illusion to level 50 as fast as possible to unlock the paralyze and invisibility spells. Until then you will need to try to use minor skills to help support the build so the useless illusion skill does not make the character too weak. Illusion can be used to make bartering better so its not all bad. This playthrough is focused on the thieves and dark brotherhood quest lines. The Oblivion gates will not be opened with this build so quest loot will be of high value. The thieves guild should supply enough money early to use skill training. This will reduce the problem with using illusion early in the game. A good challenge for this build is to raise the luck attribute every level.
Starting Attributes:
style : magic   ✦  Skill(s) : [major] speechcraft, mercantile, blunt, illusion, marksman, mysticism, heavy armor
[minors in use] blade, sneak, illusion, security, alchemy This build mostly gains levels off of sneak and mercantile. Starting mysticism in to major skills will grant access to soul trapping early. Illusion skill wont be used until level 8 as its governing attribute does not help combat.   ✦   Character/Team : Redguard   ✦  Birthsign : Thief   ✦  fav_attr : Agility, Endurance   ✦  Specialization : Stealth   ✦  Major Skills : Blade, Acrobatics, Sneak, Marksman, Illusion, Mysticism, Conjuration   ✦  Faction : Dark BH, Thieves   ✦  
Build Items:
1) Assassin for Hire
note items meta attributes:
Attribute Points : Endurance, Strength, Agility, Speed   ✦  
content : Drop off the Amulet of Kings as this will the the last time interacting with the main quest. There are a few quest that can be easily taken in the beginning to get some easy money. Do these quests and get outfitted with basic gear. Make sure to train security and marksman to increase agility each level. * once endurance is 60 start training acrobatics and putting points into speed. Buying some light armor training can also give the character some defense while increasing speed.

- Raid on Greyland in Leyawin
- The killing field , Odil farm Choral
- Caught in the Hunt
- Black Bow Bandits
- Everscamp quest (its possible to take Mazugo the Orc along for help)

91 : The Warden
Description: One part of this build is being able to absorb damage and another part is being able to heal after being damaged. Heavy armor and mysticism block damage restoration heals the damage. Restoration also blocks magic but this build mostly uses items to block magic. Specialization in magic helps restoration increase faster and stop the blade skill increasing too fast (which can make attribute grinding difficult). Mysticism along with the tower birth sign will allow crafting of reflect damage spells once the wizard tower is unlocked. This build plays through the main quest, knights of nine and wizard tower dlc. *Challenge run: try to not use alchemy only rely on bought potions and dont create poisons
Starting Attributes:
style : magic   ✦   Character/Team : Nord   ✦  Birthsign : Tower   ✦  fav_attr : Intelligence, Endurance   ✦  Specialization : Magic   ✦  Major Skills : Heavy Armor, Speechcraft, Block, Restoration, Mysticism, Blade, Alchemy   ✦  Faction :   ✦  
Build Items:
1) Hero of Kavatch
note items meta attributes:
Level : 3   ✦  Inventory : steel sword, steel armor, enchanted blade   ✦  Abilities :   ✦  Attribute Points : Strength, Endurance, Speed   ✦  
content : Start the main quest to close the first gate. Clear out the various low level dungeons along the path around Chorrol and the Imperial city. After opening the first gate take Martin through kavatch to clear out the section. After meeting up with Jauffre take loot from cloud ruler temple to buy training for endurance. The Nord frost spell is very powerful early on.

[SIGL] Use the first sigil stone for a shock or damage health enchant on a sword as they are the most powerful and will be usefull for the next 6 levels
get a restore fatigue spell from the chorral chapel as easy way to train restoration
* horde shield and restore health potions as much as possible
* first couple of levels athletics and acrobatics gains should allow the player to get 10 points in speed

2) Young Knighthood
note items meta attributes:
Attribute Points : Strength, Willpower, Endurance   ✦  
content : After Kavatch is cleared out visit the various towns and stock up on alchemy ingredients/potions and some spells. A shield spell is particularly important to train alteration and raise willpower. Complete the Mozuga and Eidolon's ring quests in Leyawinn. These quests will be easy to do with Mozuga when you have an enchanted sword and provide lots of money.

* Spend as much money on training for armorer to ensure endurance increases quick, aim to have endurance at 80 by lvl 6
* Use weak shield and destruction spells to raise willpower

3) Cults of Good and Bad
note items meta attributes:
Attribute Points : Intelligence, Strength, Endurance   ✦  
content : Return to the main quest line. The Mythic dawn infiltration quest requires some preparation. Take some resist shock potions and about 4 summon scrolls of scamps and zombies. * Make sure to pick up the paralysis potion to use later. Also take as many enchanted soulgems or a valara stone to keep the shock sword charged. Collect Namira's ring at this time. Start using mysticism to make money filling soul gems and to raise intelligence.

*[DEF] Try to unlock and buy spellmaking candles from the wizard tower as soon as possible then craft health, shield and reflect damage spells
* At level 8 endurance should be 90, strength 80 and willpower 50. Stop purchasing armorer training once endurance reaches 90.

spells to purchase:
fortify strength and speed major heal Defend: shield 20% soul trap

4) Divine Items
note items meta attributes:
Attribute Points : Agility, Intelligence, Willpower   ✦  
content : Next block of tasks are focused on acquiring some key items. First completing the azura star quest to complete Martin's mission. This will provide good money but might require some investment in summon scrolls. Kill the spies in Bruma and then clear the gate outside of Bruma once level 10 is reached which will unlock a strong sigil stone. Third start the Knights of the Nine quest and meet all the ghost knights. Then clear random dungeons till lvl 15 is reached.

At lvl 15 clear Sancre Tor and acquire Valdemar's shield. Wraiths will be all over the place at this level so bring a sword enchanted with fire, lots of soulgems and sorcery potions.
* The 50% frost resist is good but should be supplemented with armor that has 10% frost res(lesser stone) and a spell. frost res 15% for 20secs Dodge the wraiths spells and strike a couple of times then fall back and repeat. If hit by a spell just heal up recast frost res and let magicka recharge. Make sure to not be hit by the green illusion spell as it will silence you stopping you from healing.

[SIGL] When clearing about the Bruma Oblivion gate at lvl 10 acquire a sigil stone with 25% shock shield
* Visiting Rock Milk cave and provide a lot of money for unlocking enchantment crafting and training restoration
* buy enchanting candles and enchant some weapons and armor
* stop raising strength once it hits lvl 85 and focus on intelligence, willpower and agility
Restoration spells are important at this time:
absorb health 8pts 2secs
restore health 5pts 7secs
restore fatigue 5pts 10secs

5) Knights of the Nine
note items meta attributes:
Level : 21   ✦  Inventory : sword of the crusader, hands of the atronach   ✦  Abilities :   ✦  Attribute Points : Intelligence, Willpower, Speed, Agility   ✦  
content : Complete the Knights of the Nine quest. Make the shield of the cursader at Fort Bulwark the second to last relic quest so restoration can be trained to 75. This will allow the master restoration trainer quest to be unlocked.

Bring lots of fire and frost shield potions for the boss at the sword of the crusader. Try to out last the charge on the sword until it runs out then start dealing damage to the boss. use a short duration fire shield spell to outlast the charge on the cursed crusader sword

[DEF] Purchase the Hands of the Atronach to gain a boost in all resistances
* train destruction to lvl 50 to unlock weakness to magic spells to use for enchanting
* by level 20 strength and endurance should be maxed out and intelligence and willpower should be 70
restore health 3 pts, sheild 10%, feather 40pts for 15secs will allow you to train restoration and still use the shield spell

6) Closing The Gates
note items meta attributes:
Level : 26   ✦  Inventory : transcendent sigil stones   ✦  Abilities :   ✦  Attribute Points : Willpower, Intelligence, Speed, Agility   ✦  
content : Close all the Oblivion gates associated with the allies for Bruma. The sigil stones will be the most powerful at this point and will complete the builds defensive abilities. This will provide about 50% resistance to elemental damage. Fill in the rest with magic resistance and elemental shield spells.

Before entering Miscarcand enchant a sword that applies weakness to magic and weakness to fire because the zombies are very annoying in this location. Purchase athletics training until it hits 50.

[SIGL] 2 sigil stones with resist magic 20pts
[SIGL] 2 sigil stones with fortify health 30pts
[SIGL] 2 sigil stones with fortify magicka 50pts
absorb health 5pts and weakness to fire 100% for 4 secs restore health 3pts for 5 secs, fire shield 15% and magic resistance 10% for 10 secs

7) Defending Paradise
note items meta attributes:
Level : 30   ✦  Inventory : mundane ring   ✦  Abilities :   ✦  Attribute Points : Willpower, Intelligence, Speed, Agility   ✦  
content : The last challenge for this run is killing Mankar Camoran. This will require some summons and any saved up paralyze potions. You can kill his son and daughter out side the temple then run in and attack him solo for a minute before they respawn.
reflect damage 12% for 15secs
* purchase as many strong restore health and sorcery potions