1 : Wasteland Farmer
Description: The shotgun and hunting rifle are the main weapons and the scrap of the waste land is your main ally. Attack dog and Lead Belly gives this build the special touch allowing you to carry more and save stimpacks (using them on dog meat makes him that much more helpful). A significant part of this play style is settlement building. To counteract the lack of damage the armorer, life giver and toughness perks are taken. Although you dont have high agility your accuracy in vats will be good because of the high perception. Most of the combat will just be upclose shotgun and hunting rifle while dog meat is holding the enemy down. In addition to dog meat the basher perk will help save some ammo. While playing this build try to avoid visiting markets for scrap. Instead enjoy scouring the wasteland with your dog, hunting and cooking. The lead belly and strong back perks should help with this. As a challenge try not to use any chems.
2 : Big Mama
Description: This wastelander has a history of a demolition expert for the army. Waking from the vault this lady is out for blood. She is tough with a free spirit and looks to punish raiders and thieves of the commonwealth for the death of her kid. Her desire is to make sure tyrants pay. The people should be free to make their own way and be secure. As Hancock says, the best type of anarchy. The build starts out focusing on getting damage from explosives and rifles using gun nut. Then around lvl 11 pivots to big guns. After freeing the synths in the commonwealth do the same in Far Harbor. This build is a mix between sustain and damage. The first part is about managing resources but once you get a missile launcher damage is not the problem. Just make sure you have enough ammo and youll have enough fire power to rain down justice.
74 : Wasteland Farmer
Description: The shotgun and hunting rifle are the main weapons and the scrap of the waste land is your main ally. Attack dog and Lead Belly gives this build the special touch allowing you to carry more and save stimpacks (using them on dog meat makes him that much more helpful). A significant part of this play style is settlement building. To counteract the lack of damage the armorer, life giver and toughness perks are taken. Although you dont have high agility your accuracy in vats will be good because of the high perception. Most of the combat will just be upclose shotgun and hunting rifle while dog meat is holding the enemy down. In addition to dog meat the basher perk will help save some ammo. While playing this build try to avoid visiting markets for scrap. Instead enjoy scouring the wasteland with your dog, hunting and cooking. The lead belly and strong back perks should help with this. As a challenge try not to use any chems.
Starting Attributes:
style : melee   ✦  Skill(s) : max out basher, attack dog, idiot savant, rifle man, life giver, steady aim, bloody mess, armorer, lead belly a couple of points strong back, toughness, demolition expert, sneak, lock smith Taking squirrel stew along with idiot savant makes mundane settlement building increase the characters level faster. A tanky build with fun role play potential making as much use of hunting and faming as possible to supplement combat.   ✦   stren : 8   ✦  percep : 4   ✦  endu : 3   ✦  chari : 4   ✦  intel : 1   ✦  agil : 3   ✦  luck : 5   ✦  companion : Dogmeat   ✦  fac : Minutemen   ✦  
Build Items:
1) Sanctuary
note items meta attributes:
Level : 4   ✦  Inventory : pipe rifle , shotgun, drifter outfit   ✦  Abilities :   ✦  perks : idiot savant, rifleman, basher   ✦  
content : Make good use of the starting locations getting outfitted and collecting food to cook. Make a priority to collect oil cans. On the way to concord try to do some hunting for some easy experience and some supplies to cook with. Cooking is an easy way to compound the use of the idiot savant perk
[SKLMG] with the special book put a point in luck
[BBLE] perception bobble head where you first find Garvey

2) Minutemen Expansion
note items meta attributes:
Level : 12   ✦  Inventory : hunting rifle
molotov cocktails: bring to super duper mart to easily dispel ghouls   ✦  Abilities :   ✦  perks : locksmith, armorer, rifleman, attack dog, demolition expert, sneak, bloody mess, idiot savant   ✦  
content : Do a few quest for the minutemen to levelup and expand the territory. One key item to get early is a hunting rifle as it will be necessary at long ranges. You can get one from Carla on the way to dumlin diner. Spending time scavenging will help with getting some easy experience and collecting supplies to help farm, improve armor, hunt for food.
* Start growing carrots and tatos as soon as possible for cooking later. Collect squirrel bits and dirty water for squirrel stew (2% extra xp).
* Molotov cocktails can help while trying to close the distance and use your shotgun or soften up ghouls for a bash
[SKLMG] melee damage skill book at corvega factory
[SKLMG] Skylanes Flight 1981 restroom
[SKLMG] vendor book Super Duper Mart
[SKLMG] Wasteland Survival Guide Sunshine Tidings co-op (Permanently collect more meat from animal kills.)

3) Nick and Kellog
note items meta attributes:
Level : 16   ✦  Inventory : upgraded weapons, wastelander leather armor, bottlecap mine, pulse grenades and mines are good against the synths that protect kellog   ✦  Abilities :   ✦  perks : toughness, attack dog, basher, bloody mess   ✦  
content : In Diamond city purchase any supplies you might want for your settlements and complete painting the wall quest (top floor pickup the bottlecap mine). Purchase any guns that can provide upgrade mods especially a shotgun with a fullstock. Check the market for squirrel bits and oil cans. Around level 14 proceed with the main quest save nick valentine and hunt down Kellog.

[SKLMG] 5 actions points (vault 114)
* set the bottlecap mine at Skinny Malone's feet for an easy kill at the end of the saving Nick quest

4) The Castle
note items meta attributes:
Level : 20   ✦  Inventory : bottlecap mines, missiles   ✦  Abilities :   ✦  perks : rifleman, basher, luck, better criticals   ✦  
content : After defeating Kellog and telling Nick you will meet him at the Memory Den head back to settlement building for the Minutemen. Walk the path exploring Bunker Hill and Country Crossing. At level 20 clear the castle. Make sure to bring as many grenades, bottlecap mines and missiles as possible (hopefully you have been saving those). There is a missile launcher in the castle wall so you dont need to bring that. Fighting with a shotgun will be quite useless against the queen.

[SKLMG] there is a ballistic skill book near the radio tower at the castle
[SKLMG] sneak skill mag at military training grounds near Country Crossing

5) The Institute
note items meta attributes:
Level : 25   ✦  Inventory : .50 cal rifle   ✦  Abilities :   ✦  perks : toughness, life giver 1 and 2, better criticals, basher   ✦  
content : Go back to the main quest and gain access to the institute. Along the way visit the coast guard pier to get a skill mag. After finding the railroad stock up on supplies and prepare for the courser fight. Bring a Yao Guai roast to the fight against the courser along with a bottlecap mine. Visit the vendors and see if there are any new weapons that mods can be taken from. [SKLMG] Crater of atom skill book Top floor (up the stairs) of the central metal shack built into the western rocks. [SKLMG]Coast Guard Pier terminal locked cell [SKLMG] On the triangular table of the outside balcony, accessed via Holdren’s quarters, North of atrium.

6) Clear the Commonwealth
note items meta attributes:
Level : 31   ✦  Inventory :   ✦  Abilities :   ✦  perks : life giver, attack dog, rooted, endurance point, bloody mess (31), rifleman (31)   ✦  
content : After entering the institute go back go building up the minutemen and preparing the castle for fighting the institute. Do not give sturges the tape yet. Get to level 31 to upgrade the rifle one last time. There are a few quests to complete in the mean time: -old guns -the forged -synth retention -clear quincy ruins [BBLE] Visit the fusion building and get the strength bobblehead [BBLE] get the energy bobblehead at Poseidon Energy [BBLE] explosives bobblehead at the forged

7) New Beginning
note items meta attributes:
Level : 31   ✦  Inventory : pulse mines and grenades   ✦  Abilities :   ✦  perks : endurance and luck points, perception if you want to pickup reflection   ✦  
content : Once lvl 31 is reached sabotage the bunker quest for the minute men and give sturges the scanner holotape. When meeting father on top of CIT kill him. He was as lost son in a world not ment for him or anyone from your time. This will trigger the end game. Prepare the castle and stock up on ammo and yao guai roast. After the castle is defended get as many pulse mines and grenades as you can and defeat the institute. Kellog got away with murder but not your son. Sorry Nora.

94 : Big Mama
Description: This wastelander has a history of a demolition expert for the army. Waking from the vault this lady is out for blood. She is tough with a free spirit and looks to punish raiders and thieves of the commonwealth for the death of her kid. Her desire is to make sure tyrants pay. The people should be free to make their own way and be secure. As Hancock says, the best type of anarchy. The build starts out focusing on getting damage from explosives and rifles using gun nut. Then around lvl 11 pivots to big guns. After freeing the synths in the commonwealth do the same in Far Harbor. This build is a mix between sustain and damage. The first part is about managing resources but once you get a missile launcher damage is not the problem. Just make sure you have enough ammo and youll have enough fire power to rain down justice.
Starting Attributes:
style : magic   ✦  Skill(s) : demolition expert, heavy gunner, gun nut   ✦   stren : 8   ✦  percep : 5   ✦  endu : 4   ✦  chari : 2   ✦  intel : 4   ✦  agil : 2   ✦  luck : 3   ✦  companion : Hancock, Dogmeat   ✦  fac : Railroad   ✦  
Build Items:
1) Lay of the Land
note items meta attributes:
Level : 5   ✦  Inventory : * molotovs
* shotgun, hunting rifle, upgraded pipe rifle
* mini gun   ✦  Abilities :   ✦  perks : gun nut, demolition 1, black widow, scrounger   ✦  
content : After sanctuary go to red rocket pickup dogmeat then travel along the west river to the rangers cabin, wicked shipping fleet then Aberthany farm. Focus on collecting oil, adhesive and screws. After completing the Aberthany Farm quest youll continue to drumlin diner and star light drive in. [SKLMG] gornak barbarian #4 and #1, wasteland survival #8, covert operations, Tales of junktown #5 and #3 [SKLMG] use special book on endurance

2) Clearing Cambridge
note items meta attributes:
Level : 8   ✦  Inventory : * A fatman can be found at the BADTFL office
* metal armor
* 4 bottlecap mines at plumbing store in cambridge
* hunting rifle across from the campus admin building on top of the gas station   ✦  Abilities :   ✦  perks : hacker, heavy gunner, bloody mess   ✦  
content : Travel to Bunker Hill taking the east route through superduper mart and cambridge. Try to craft and buy as many explosives as possible. After discovering bunkerhill dont start the local quests until you have cleared the plaza. This section of the build is about trying to get as much easy exp as possible by just discovering new locations and cooking food. [SKLMG] ballistics mag at police station, sneak mag at the training grounds, live love at bunker hill, awesome tales at prep school * in the early part of this build youll need many weapons including a melee weapon to be efficient in a variety of situations

3) Queen of the Hill
note items meta attributes:
Level : 11   ✦  Inventory :   ✦  Abilities :   ✦  perks : black widow 2, demolition 2, scrounger 2   ✦  
content : Once reaching lvl 8 complete the bunker hill quests and the first quest for Edward Degan. Make sure to have enough explosives when clearing out the gouls. Use the fatman when trying to save the caravan crew. Once you start the 2nd part of the Edward Degan quest will have discovered Goodneighbor start the next part of this build. Try to consolidate weapons to be able to make money selling unnecessary ammo. [SKLMG] sneak skill mag at the goul fort

4) Good Neighbors
note items meta attributes:
perks : heavy gunner 2, gun nut 2, armorer   ✦  
content : The second Degan quest takes you to Good Neighbor where you can complete a number of local quests. During this time youll unlock Hancock as a follower and discover Diamond City. Finish this section by doing the last quest for Edward Degan. This is where the build transitions to big guns. One smaller gun is good to hold either the hunting rifle or the shotgun both will be helped by the gun nut perk. [BBLE] intelligence bobble head from Library quest and charisma from Edwards Degan quest

5) Searching for Answers
note items meta attributes:
Level : 17   ✦  Inventory : * upgrade a pipe pistol or find a combat rifle asap
* bring pulse mines to Fort Hagen to deal with synths
  ✦  Abilities :   ✦  perks : hacker 2, bloody mess 2, steady aim   ✦  
content : Now that Diamond city is discovered continue with the main quest until you kill Kellog. There is a lot of experience to get during this time but the key is to not waste too many resources. Focus on explosives to deal the most damage. By this time you should have a .45 cal weapon or a upgraded shotgun. * after unlocking gun nut 2 upgrade the missile launcher to extend the clip [SKLMG] ballistics and sneak mag at Fort Hagen * make boss fights easy: Skinny Malone can be killed with mines and Kellog with mini nukes.

6) A New Home
note items meta attributes:
perks : armorer 2, endurance, endurance, adamantium   ✦  
content : After killing Kellog find the Railroad and proceed with their quests. The Railroad is a new home, a new start. You can obtain new items and abilities from this place. More than that the character has a new family, and new children to protect; synths. At this time the build starts to focus on tank stats especially unlocking the ballistic weave mod. The Railroad will be the new base so transfer all the supplies you have to that location. [BBLE] get the strength bobblehead at the fusion tower [SKLMG] tycondroga safe house

7) Take it to Them
note items meta attributes:
Level : 25   ✦  Inventory : * Give Hancock a combat shotgun   ✦  Abilities :   ✦  perks : heavy gunner 3, strong back, rooted, gun nut 3   ✦  
content : After unlocking the ballistic weave continue with the main quest. Some stealth boys and rad x should make it easy to cross the glowing sea. Use a bottle cap mine or mini nuke to kill the courser. After gaining access to the institute try to loot everything that you can. * use mini nukes to take out the courser * Perform as many institutes side quests for exp

8) Freedom Redefined
note items meta attributes:
Level : 31   ✦  Inventory : * railroad stealth boys
* laser gatling gun   ✦  Abilities :   ✦  perks : black widow 3, hacker 3, life giver 1, life giver 2, rad resist   ✦  
content : Make contact with Patriot and finish the main quest. Dont blow your cover after the bunker hill quest. Complete as many Railroad side quests to make as much money as possible before doing the last missions. Stealth boys will be important for infiltrating the Brotherhood blimp. From there the last mission should be easy. * Unlocking hacker 3 will allow you to bypass all defenses at the end of the fusion core mission

9) Far Harbor
note items meta attributes:
Level : 42   ✦  Inventory : harpoon gun   ✦  Abilities :   ✦  perks : armorer 3, heavy gunner 4, Demolition expert 3, luck, bloodymess 3, luck , luck, better cirticals 1, better crititals 2, adimantium, strong back 2   ✦  
content : Before going to Far Harbor stock up on some missiles and any explosives that you can craft.