Tank Machine
Description:
This team is ment to stay in a single ball and slowly traverse the map while constantly having good overwatch. Basically you have 3 supports (the betas) and the Heavy mech as a solid safe unit. The other support (the alpha) and mech try to find a good position and make something happen.
While the 3 supports and tank mech find a safe engagement the other 2 will go on overwatch. Then if the enemy is ever out of line it should be one of these two offensive units that can pick them off and the supports can heal the team for the next position. Alternatively the offensive units can explore while always ensuring that there is a gas grenade that can be used to provide some extra security.
69 : Tank Machine
Description:
This team is ment to stay in a single ball and slowly traverse the map while constantly having good overwatch. Basically you have 3 supports (the betas) and the Heavy mech as a solid safe unit. The other support (the alpha) and mech try to find a good position and make something happen.
While the 3 supports and tank mech find a safe engagement the other 2 will go on overwatch. Then if the enemy is ever out of line it should be one of these two offensive units that can pick them off and the supports can heal the team for the next position. Alternatively the offensive units can explore while always ensuring that there is a gas grenade that can be used to provide some extra security.
Starting Attributes:
Guide Sections:
1) engineer foundation
Focus on trying to build up a heavy and sniper and getting scopes and heavy laser tech. If there is amission with 4 engineers prioritize it until 2 workshops are built. Make sure to send a fighter to Asia to guard the satellite. By the end of the second month Asia is covered in satellites and the Officer Training school should be started.
* place a satellite in an asian country or North America to get some engineers
* 2 satellite uplinks and 4 satellites
* 2 workshops
* first support should be the attack support that takes the offensive tech tree except the first ability sprinter(sprinter, smoke and mirriors , etc.). Build up a heavy and sniper for later mech transformation
* place a satellite in an asian country or North America to get some engineers
* 2 satellite uplinks and 4 satellites
* 2 workshops
* first support should be the attack support that takes the offensive tech tree except the first ability sprinter(sprinter, smoke and mirriors , etc.). Build up a heavy and sniper for later mech transformation
2) Mechs Up
Now that Asian continent bonus is unlocked this will allow for the Officer training school upgrades to be very cheap. Start the cybernetics lab and at the same time advance the story and start researching the autopsy tech. After the cybernetics lab is complete building a laboratory will help to catchup on research.
* heavy laser tech should already be complete equip air craft with laser cannons
[MEC] Create one sniper mech with flamethrower addon[/MEC]
[MEC] Create on heavy mech with melee punch addon[/MEC]
* heavy laser tech should already be complete equip air craft with laser cannons
[MEC] Create one sniper mech with flamethrower addon[/MEC]
[MEC] Create on heavy mech with melee punch addon[/MEC]
3) Containment and Defense
As soon as the third level is open find a place to build the Alien Containment facility. The Foundry should be adjacent to a workshop or cybernetics lab. While trying to catch a live alien its time to move focus away from mechs and do some general upgrading by getting a foundry and working on carapace armor research.
* outfit the damage support with a scope and alien grenades
* outfit the healing supports with chryssalid armor
* outfit the damage support with a scope and alien grenades
* outfit the healing supports with chryssalid armor
4) base assult and defense
Upgrade the mech suits then do the alien base assault. Start the genetics lab but hold off on upgrades till the base defense is done. Start the plasma rifle tech as fast as possible in the mean time work on elerium. * capture a muton to try to recover alien grenades for the offensive support. Give a mimic beacon to one of the defensive supports.
[MEC]sniper mech gets grenades[/MEC]
[MEC]heavy mech gets restorative mist[/MEC]
Assign medals as the team becomes finalized:
[MEDL]defensive supports with Urban Combat Badge (defense), Defender's Medal(restore mist) [/MEDL]
[MEDL]offensive support with International Service Cross (aim), Star of Terra (defense) [/MEDL]
[MEC]sniper mech gets grenades[/MEC]
[MEC]heavy mech gets restorative mist[/MEC]
Assign medals as the team becomes finalized:
[MEDL]defensive supports with Urban Combat Badge (defense), Defender's Medal(restore mist) [/MEDL]
[MEDL]offensive support with International Service Cross (aim), Star of Terra (defense) [/MEDL]
5) Upgrade City
After the base assault start on genetics upgrades. Prioritize aircraft and aircraft weapons over satellites to advance the story. Skeleton armor will help the damage support be more mobile and make use of depth perception gene mod.
[GENE]damage support gets neural feedback, adrenal gland, depth perception[/GENE]
[GENE]heal supports get neural dampening, adaptive bone morrow, secondary heart[/GENE]
[GENE]damage support gets neural feedback, adrenal gland, depth perception[/GENE]
[GENE]heal supports get neural dampening, adaptive bone morrow, secondary heart[/GENE]