Message: Return type of CI_Session_database_driver::open($save_path, $name) should either be compatible with SessionHandlerInterface::open(string $path, string $name): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::close() should either be compatible with SessionHandlerInterface::close(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::read($session_id) should either be compatible with SessionHandlerInterface::read(string $id): string|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::write($session_id, $session_data) should either be compatible with SessionHandlerInterface::write(string $id, string $data): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::destroy($session_id) should either be compatible with SessionHandlerInterface::destroy(string $id): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::gc($maxlifetime) should either be compatible with SessionHandlerInterface::gc(int $max_lifetime): int|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
We use cookies, please see the terms page for more info.
Wasteland Farmer
living off the land
Game: Fallout 4
Created: 08-09-2018
Description:
The shotgun and hunting rifle are the main weapons and the scrap of the waste land is your main ally. Attack dog and Lead Belly gives this build the special touch allowing you to carry more and save stimpacks (using them on dog meat makes him that much more helpful). A significant part of this play style is settlement building. To counteract the lack of damage the armorer, life giver and toughness perks are taken. Although you dont have high agility your accuracy in vats will be good because of the high perception. Most of the combat will just be upclose shotgun and hunting rifle while dog meat is holding the enemy down. In addition to dog meat the basher perk will help save some ammo.
While playing this build try to avoid visiting markets for scrap. Instead enjoy scouring the wasteland with your dog, hunting and cooking. The lead belly and strong back perks should help with this. As a challenge try not to use any chems.
Build Foundation:
Strength
8
Perception
4
Endurance
3
Charisma
4
Intelligence
1
Agility
3
Luck
5
Companions
Dogmeat
Faction
Minutemen
character(s)
style
melee
Attributes
Skills
max out: basher, attack dog, idiot savant, rifle man, life giver, steady aim, bloody mess, armorer, lead belly
a couple of points: strong back, toughness, demolition expert, sneak, lock smith
Taking squirrel stew along with idiot savant makes mundane settlement building increase the character's level faster. A tanky build with fun role play potential making as much use of hunting and faming as possible to supplement combat.
Note Items:
1) Sanctuary
Perks
idiot savant, rifleman, basher
level
4
items
pipe rifle , shotgun, drifter outfit
abilities
Make good use of the starting locations getting outfitted and collecting food to cook. Make a priority to collect oil cans. On the way to concord try to do some hunting for some easy experience and some supplies to cook with. Cooking is an easy way to compound the use of the idiot savant perk
with the special book put a point in luck
perception bobble head where you first find Garvey
items
hunting rifle molotov cocktails: bring to super duper mart to easily dispel ghouls
abilities
Do a few quest for the minutemen to levelup and expand the territory. One key item to get early is a hunting rifle as it will be necessary at long ranges. You can get one from Carla on the way to dumlin diner. Spending time scavenging will help with getting some easy experience and collecting supplies to help farm, improve armor, hunt for food.
Start growing carrots and tatos as soon as possible for cooking later. Collect squirrel bits and dirty water for squirrel stew (2% extra xp).
Molotov cocktails can help while trying to close the distance and use your shotgun or soften up ghouls for a bash
melee damage skill book at corvega factory
Skylanes Flight 1981 restroom
vendor book Super Duper Mart
Wasteland Survival Guide Sunshine Tidings co-op (Permanently collect more meat from animal kills.)
3) Nick and Kellog
Perks
toughness, attack dog, basher, bloody mess
level
16
items
upgraded weapons, wastelander leather armor, bottlecap mine, pulse grenades and mines are good against the synths that protect kellog
abilities
In Diamond city purchase any supplies you might want for your settlements and complete painting the wall quest (top floor pickup the bottlecap mine). Purchase any guns that can provide upgrade mods especially a shotgun with a fullstock. Check the market for squirrel bits and oil cans. Around level 14 proceed with the main quest save nick valentine and hunt down Kellog.
5 actions points (vault 114) set the bottlecap mine at Skinny Malone's feet for an easy kill at the end of the saving Nick quest
4) The Castle
Perks
rifleman, basher, luck, better criticals
level
20
items
bottlecap mines, missiles
abilities
After defeating Kellog and telling Nick you will meet him at the Memory Den head back to settlement building for the Minutemen. Walk the path exploring Bunker Hill and Country Crossing. At level 20 clear the castle. Make sure to bring as many grenades, bottlecap mines and missiles as possible (hopefully you have been saving those). There is a missile launcher in the castle wall so you dont need to bring that. Fighting with a shotgun will be quite useless against the queen.
there is a ballistic skill book near the radio tower at the castle
sneak skill mag at military training grounds near Country Crossing
5) The Institute
Perks
toughness, life giver 1 and 2, better criticals, basher
level
25
items
.50 cal rifle
abilities
Go back to the main quest and gain access to the institute. Along the way visit the coast guard pier to get a skill mag. After finding the railroad stock up on supplies and prepare for the courser fight. Bring a Yao Guai roast to the fight against the courser along with a bottlecap mine. Visit the vendors and see if there are any new weapons that mods can be taken from.
Crater of atom skill book Top floor (up the stairs) of the central metal shack built into the western rocks.
Coast Guard Pier terminal locked cell
On the triangular table of the outside balcony, accessed via Holdren’s quarters, North of atrium.
6) Clear the Commonwealth
Perks
life giver, attack dog, rooted, endurance point, bloody mess (31), rifleman (31)
level
31
items
abilities
After entering the institute go back go building up the minutemen and preparing the castle for fighting the institute. Do not give sturges the tape yet. Get to level 31 to upgrade the rifle one last time. There are a few quests to complete in the mean time:
-old guns
-the forged
-synth retention
-clear quincy ruins
Visit the fusion building and get the strength bobblehead
get the energy bobblehead at Poseidon Energy
explosives bobblehead at the forged
7) New Beginning
Perks
endurance and luck points, perception if you want to pickup reflection
level
31
items
pulse mines and grenades
abilities
Once lvl 31 is reached sabotage the bunker quest for the minute men and give sturges the scanner holotape. When meeting father on top of CIT kill him. He was as lost son in a world not ment for him or anyone from your time.
This will trigger the end game. Prepare the castle and stock up on ammo and yao guai roast.
After the castle is defended get as many pulse mines and grenades as you can and defeat the institute. Kellog got away with murder but not your son. Sorry Nora.